Thursday, September 29, 2005

When robots collide



The Super Robot Wars (SRW) franchise is one of the more popular line of strategy video games that combine robots from multiple animes, with some of the gigantic robots taken from cartoons as far back as the seventies. Out of the SRW line of ongoing story lines, the Alpha series were (and still are) the favourites among fans. The final chapter of the Alpha series has finally unfolded with the release of Super Robot Wars Alpha 3 for the PlayStation 2. Did it go quietly into the night without as much as a whimper, or had Banpresto done their wonders upon it again as the SRW team did with the other three Alpha chapters?

Being drawn into a game such as the SRW series had been a turning point for me; I, for one, had not quite been a fan of Super Robots and Gundams and what-have-you due to the limited exposure to animes during my younger days (with the exception to Neon Genesis Climber Mospeada, Daitetsujin 17 and Toushou Daimos). Still, the first SRW game that I owned was Shin SRW on the PS1, minus the SD look that Banpresto opted in the larger part of the Super Robot Wars series. From there on, my journey with the SRW series had been a sweet and bitter one; I remember Super Robot Wars F and Final being the bitter one and the Alpha series being the sweeter counterpart. But in all, I did enjoy the whole SRW games that I got my hands on.

I replayed SRW Alpha 2 before I started out on Alpha 3 to get a feel of the difference between both games. Upon completion of SRW Alpha 2 that I finally was satisfied enough to insert the Alpha 3 game into my PS2 to continue the Alpha saga. The opening sequence knocked the breath out of me; it was done very well overall, even down to the minute details. With much anticipation that this game will surpass Alpha 2 in terms of graphics and animation, I couldn't wait to start the actual gameplay.

There were some changes made to SRW Alpha 3, and the first evidence of this is the BGM for the mechas. Most of the soundtracks have been refined. Take for example, Daimos's BGM for Alpha 3 and compare it with the one on Alpha 2 and you'll note the difference in the tunes itself. But it was quite unnecessary, if you asked me. The one in Alpha 2 already sounded good enough as it is. If there were any changes need to be made, I would prefer that the SRW team paid attention to the graphics and animation.

Graphics-wise, I find it odd that the team did not correctly use a higher-resolution image. Pixelation was evident when a close-up happens during a battle sequence in Alpha 2, but the same problem remained in Alpha 3 without it being addressed by the design team. Don't know what I'm talking about? A very good example that I can give you is Mazinkaiser's Fire Blaster; during the battle animation sequence, a close up of Mazinkaiser would happen. The pixelation is brief, but not brief enough to go unnoticed. The same goes with one of Gundam Deathscythe's move that attacks all enemies at once - the close up is even longer than the one in Mazinkaiser's and you can properly see the ugly pixels.

As for the animation, I don't mind that most of the mechas have the same animated moves being recycled from Alpha 2. I believe in the old adage: if it looks good, don't fix it.

Unfortunately, some of the said animation still suffer from choppy frame-rates in Alpha 3. I recall that it all started since Alpha Gaiden on the PS1, but in the first SRW Alpha game there were none at all. What's up, Banpresto? Up until now, I still think that SRW Alpha on the PS1 had the best battle animation sequence: it was fluid, no loss of animation frames and overall, it looked great. The one great battle animation sequence still stuck in my head was all of Giant Robo's attacks. And the ironic part is, SRW Alpha was the first Super Robot Wars game to feature full mecha animation during battle sequences. If anyone reading this is from Banpresto or knows someone in there, do let them know this issue which had been plaguing the entire SRW Alpha series since SRW Alpha Gaiden. I'd appreciate it if you did as I too want to see the SRW series rise to great new heights, either still in the current game system (PS2, Gamecube, Xbox) or the next-gen gaming machines (PS3, Revolution, Xbox 360).

Placing mechas in teams of two to four is still intact in Alpha 3, which first debuted in Alpha 2. Combination and supporting attacks as well as defence adds a whole new game plan strategy to the Alpha series. The best combination attack by far is the Skull team (Macross). Animation is spot on!

There had been some changes made on the items (Parts) as well as the Ability commands. No complains here from me, but the decision by the design team to drop the ability to regain 10SP (a Skill that can be 'bought' / learned in Alpha 2) after each turn does put a damper on my enthusiasm to use the pilots' Ability like there's no tomorrow :)

I do find Super Robot Wars Alpha 3 to be quite appealing in terms of gameplay and story. If you are new to SRW, getting SRW Alpha 3 to play it should not be much of a problem as it comes with in-game tutorial on the basic stuff. Of course, the situation can be a tad complex if you don't know any Japanese or Mandarin. But if you're persistent like how I was with my first SRW, you'd appreciate the game even more by the time you get the hang of it.

*Spoiler Warning!*




Of course, I still harbour the hope that the SRW team would reuse the Ware Ni Teki Nashi theme once Brooklyn (Brit) regains consciousness. The one currently in place for the Shin-RyuuKoOu (piloted by none other than the cute Kusuha) doesn't portray the right mood for the ultimate God-Machine, in my opinion. I'm hoping for divine intervention as I've yet to get Brit on his feet! -_-"

My fingers are crossed...

Wednesday, September 28, 2005

NEWS: Dragon Ball Z: Budokai Tenkaichi Goes Gold



Bandai's 'Dragon Ball Z: Budokai Tenkaichi' Set for October Launch

Atari announced that development is complete on Dragon Ball Z: Budokai Tenkaichi for the PlayStation 2 computer entertainment system. Dragon Ball Z: Budokai Tenkaichi is a 3D fighting action game and the first title in the respected series to allow players to battle in true 3D. Since its introduction in May 2002, the Dragon Ball Z video game franchise has sold through more than 10 million units worldwide and is one of the most exciting and broadly-appealing video game franchises in recent years. Dragon Ball Z: Budokai Tenkaichi will be released across Europe on 14 October 2005.



"The Dragon Ball Z franchise goes from strength to strength, with each new title delivering a fresh experience to fans," said Cyril Voiron, Marketing Director, Atari Europe. "Dragon Ball Z: Budokai Tenkaichi gives players the ability to battle in full 3D for the first time, more characters than ever, and destructible environments, in a game which will see the popularity of this great franchise continue to grow."

Developed by Spike, Dragon Ball Z: Budokai Tenkaichi is the only 3D DBZ game to combine fighting and flying in wide open, destructible environments. With the ability to battle in the air or underwater, players have the unprecedented power and freedom to experience the intensity of DBZ in an all new way. Offering over 50 playable characters, multiple gameplay modes and a combination of melee and energy attacks, Dragon Ball Z: Budokai Tenkaichi promises to be one of most exhilarating DBZ games yet.

Thursday, September 22, 2005

NEWS: Two Thrones For The Prince

Ubisoft reveals the official title for the third installment in the Prince of Persia franchise

Ubisoft, one of the world's largest video game publishers, announced the official subtitle for the next video game in the critically-acclaimed Prince of Persia franchise, Prince of Persia: The Two Thrones. Scheduled to release in December 2005, Prince of Persia: The Two Thrones takes the best features of Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within, and combines them with new gameplay elements such as a second playable character, an intuitive Speed Kill system, outdoor Babylon environment, chariot combat racing and more. With such elements, Prince of Persia: The Two Thrones is poised to take the action-adventure gaming experience to a new level.

"Prince of Persia: The Two Thrones will allow players to explore the two different sides of the Prince's divided soul," said Yannis Mallat, executive producer for Prince of Persia: The Two Thrones. "The Prince will battle with his inner demons and explore his alter ego. He'll struggle with the boundaries between good and evil in his quest to regain his rightful place as ruler of Babylon."



About Prince of Persia: The Two Thrones
The Prince of Persia makes his way home to Babylon, along with Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the Palace - only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear. Cast to the streets, hunted as a fugitive, the Prince soon discovers that the Sands have tainted him, too. They have given rise to a deadly Dark Prince, whose spirit gradually possesses him ...

Prince of Persia: The Two Thrones is to be released in December 2005 for Sony's PlayStation 2 computer entertainment system, the Xbox video game system from Microsoft, the Nintendo Gamecube and the PC-CD Rom.

Monday, September 19, 2005

NEWS: Kojima Productions At Tokyo Game Show 2005

Metal Gear Solid 4 debuts, Subsistence's online modes revealed, and all-new Metal Gear Ac!d features on show

Konami of Europe today unveiled further information on three new Kojima Production titles being displayed at the Tokyo Game Show for the first time.

A new Konami development force, Kojima Productions is named after and headed up by Hideo Kojima, creator of the Metal Gear Solid and Boktai series. The team is using the September 16th-18th event to show the first footage of the already eagerly awaited Metal Gear Solid 4: Guns Of The Patriots (working title) for PlayStation 3, and new additions to the forthcoming Metal Gear Solid 3: Subsistence for PlayStation 2 and Metal Gear Ac!d 2 for the Sony PSP (PlayStation Portable).

Metal Gear Solid 4
Following Kojima's comments that the fourth Metal Gear would be set after the events of Sons Of Liberty, he is using the Tokyo Game Show (TGS) to show a nine-minute trailer featuring the first actual game footage from the PlayStation 3 title. Metal Gear Solid 4 sees Kojima Productions taking on the task of 'creating inner qualities'.

"The inner aspect is unseen and establishes the presence only through time and the volition of the player," explains Kojima. "This will pave the way forward to a revolutionary change that will lead us away from past concepts based on 'realism' as we move towards the 'natural'."

For the new game, series hero Solid Snake moves into a battlefield scenario, which will bring many new challenges in the harshest of infiltration missions. The drama and chaos of the battlefield, as well as questions of who to trust in war, will set the scene for a new era in the Metal Gear Solid series.

Metal Gear Solid 3: Subsistence
With its new roaming camera system, online play and a wealth of additional extras, Metal Gear Solid 3: Subsistence is a Metal Gear fan's dream come true. The new game is available to play for the first time, with the Konami stand showcasing the online elements with a series of networked tournaments.

The new online mode marks the first time the series' stealth gameplay has been available to network users. Players can choose one of several well-known characters to control in Death Matches, Versus modes and 'Capture the Flag' scenarios, which are played out in stages lifted from Metal Gear Solid 3. The Graniny Gorki Lab, Svyatogrnyj East location and Krasnogorje Mountain feature alongside all-new locations, as player use their stealth skills against like-minded online adversaries.

Kojima Productions is also using TGS to showcase Metal Gear Solid 3: Subsistence's additional game modes. The 'Snake Versus Monkey' mini-game returns in an expanded form, while identical conversions of the MSX versions of Metal Gear and Metal Gear 2: Solid Snake are included.

Metal Gear Ac!d 2
Following the phenomenal success of Metal Gear Ac!d as a PSP launch title, Kojima Productions is delighted to show the many additions to its sequel.

Leading the line are new characters Venus, Vince and Chaigidiel. Venus is a new heroine who works alongside Snake in the game, while Vince and Chaigidiel are on their trail. Vince is a security guard for Strate-Logic, the company Snake is charged with infiltrating, while Chaigidiel is a new boss creature, capable of walking on ceilings and vertical surfaces.

Metal Gear Ac!d 2 also benefits from a brighter new colour scheme and 3D play area, while Kojima Productions is also showing off the new 'Arena' mode that allows for link battles and specific challenges. Also on show will be a unique add-on - the provisionally-named SOL!D EYE TOBIAC!D - which clicks on to the front of the Sony handheld and adds a 3D perspective to the action. Several units are playable on the Konami stand, and it is planned to launch the add-on with the game when it is released.

Tuesday, September 13, 2005

Revenge is sweet

Fellow street racer enthusiasts, Burnout Revenge is out for the PS2 and Xbox. Need I say more? Go get the game, darn it!